
As a gamer, I’ve accumulated a growing library of games across multiple platforms. Over time, I noticed how easy it was to forget what I owned, what I had already finished, and what I still wanted to play. While existing tracking apps technically solve this problem, many of them feel cluttered, overly complex, or disconnected from how gamers actually think about their collections.
I created SavePoint to explore how a clean, console-inspired UI could make managing a game library feel effortless instead of overwhelming. The goal wasn’t to add more features—it was to design an interface that feels familiar, fast, and enjoyable to return to.
Gamers don’t view their libraries as lists or spreadsheets. They think in terms of progress, momentum, and unfinished experiences. However, many existing solutions prioritize dense information and advanced tracking over usability.
The core challenge behind SavePoint was:
How can a UI help gamers quickly understand their library without slowing them down?
Common pain points included:
SavePoint reframes game tracking as a visual browsing experience, inspired by interfaces gamers already trust.
Before designing screens, I focused on when SavePoint would naturally fit into a gamer’s routine. Most players already have moments where they:
Rather than changing these behaviors, I designed around them.
Early ideation included ideas like advanced stat tracking, detailed tagging, and social features. While interesting, these concepts quickly added unnecessary complexity. Stepping back helped clarify the real goal: speed, clarity, and familiarity.
SavePoint became a personal gaming hub rather than a feature-heavy tracker.
I began with low-fidelity wireframes to establish layout, hierarchy, and flow. At this stage, I focused on:
Once the structure felt right, I moved into high-fidelity UI design, where visual decisions became central to the experience.
The interface draws heavy inspiration from modern console dashboards, particularly Xbox. I intentionally used:
Deep fluorescent green is used as an accent to add energy, while white and light gray maintain balance and readability. For typography, I chose Oxanium for its sharp, futuristic feel—mirroring typefaces commonly found in gaming environments without sacrificing clarity.
Every visual choice was made to feel familiar to gamers while still feeling polished and modern.




The final design of SavePoint presents a clean, console-inspired game library that prioritizes clarity and ease of use.
Users can:
The UI stays out of the way and lets the games themselves take center stage. Rather than gamifying gaming, SavePoint quietly supports it—making organization feel natural and frictionless.
Game Library Screen
The library screen serves as the core of the experience. I designed it to emphasize browsing while maintaining clarity.

Visual hierarchy ensures that:
This screen is meant to feel like opening a console dashboard—familiar, fast, and inviting.
Game Detail Screen
The game detail screen was intentionally kept minimal. Instead of overwhelming users with stats, I focused on what matters most:
This keeps interactions quick and reinforces SavePoint’s role as a supportive companion, not a distraction.

Navigation & Layout
Navigation patterns were inspired directly by console UI conventions to minimize the learning curve.
Elements are:
If a user has ever navigated a console menu, SavePoint should feel immediately intuitive.

If SavePoint were expanded beyond a concept, the focus would be on refinement rather than feature expansion.
Potential next steps include:
Any future additions would follow one guiding principle:
If it adds friction, it doesn’t belong.
This project reinforced the value of restraint in UI design.
Through SavePoint, I learned that:
Most importantly, SavePoint strengthened my ability to translate personal insight into a polished, user-focused interface—balancing visual identity with usability in a way that aligns with modern UI design roles.